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1988
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Developed and introduced the first real-time, wireless scoring system for the PGA
Tour.
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1989
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Introduced the first electronic interface and protocol between a scoring system
and graphics device. Debuted with NBC's PGA Tour coverage.
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1992
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Introduced the first electronic interface incorporating live official timing and
scoring data. Technology debuted with ESPN NASCAR.
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1993
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Introduced "Dials-on-Dash" telemetry interface and graphics systems for ABC Sports'
coverage of he Indianapolis 500.
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1994
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Introduced the first continuous live updating on-air graphic in sports television
history. Technology was known as ESPN "Lap Counter".
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1994
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Transmitted the first video signal for ESPN2. Company's "Ticker" technology was
the only video signal on ESPN2 for the first year.
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1995
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Devised, developed and operated the first scoring and graphics interface system
for the first ever alternative sports, festival-style event, the X-Games.
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1996
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Introduced the first portable, on-air graphics system to display a continuous "Clock
& Score" graphic. Technology debuted with Fox and became known as "Fox Box".
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1996
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Introduced the first electronic data interface between an arena scoreboard and an
on-air scoreboard graphic. Technology debuted with ESPN.
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1998
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Introduced the first portable, native high-definition "Clock & Score" system for
CBS Sports coverage of the NFL and NCAA Basketball.
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1999
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Introduced the first continuous race crawl system for motorsports during ESPN's
coverage of the Indy Racing League.
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2002
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Introduced the first fully automated graphics and information display server at
Phillips Arena in Atlanta, GA.
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2003
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Introduced Company's patented "SMART" technology during NBC Sports Coverage of Notre
Dame Football.
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2003
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Introduced the first "slaved" graphics system enabling one operator to control two
simultaneous graphics. Debuted with Turner NBA.
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2004
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Introduced the first native HD virtual first down line insertion system. The Company's
"SMART" technology debuted with ABC.
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2005
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Developed the first fully automated "slave" graphics solution to translate English
language graphics to multi-language outputs without an operator.
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2006
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Introduced the first native HD Telestration system including "Digital Zoom" on NBC's
coverage of Sunday Night Football.
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2007
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Developed the first single source graphics system for producing a continuous "Clock
& Score" and lower third insert graphics. Debuted with NFL Network.
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2007
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Introduced the first GEM powered fully integrated production suite for ESPN's coverage
of NASCAR.
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2007
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Introduced the first digital rolling "zoom", using SportsMEDIA's telestration product
during NBC's coverage of PGA Tour golf.
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2008
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Launched its touch screen product, the GOTO™ Board (Giant On -air Talent Operated
Board), with its Drag-n-View™ technology during Turner Sports 2008-2009 NBA coverage
on NBA-TV and TNT.
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2009
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Introduced ISO Track™, the first real time tracking technology that does not
require a fixed camera. ISO Track debuted with Versus during an IndyCar Series race.
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2010
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Developed an interface to multiple Social Networking platforms (Twitter, Facebook,
and live text messaging.) for integration to live programs. SMT debuted the new
technology on BET's 106th and Park GOTO Board™ and on Versus Daily Line's
ticker system.
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2010
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Developed "Night Vision" technology for highlighting football action in replay by
coloring the field grass black. This visual effect lifts the players off the background
to create a more focused experience for the viewer. This technology exclusively
debuted on NBC Sunday Night football in 2010.
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2010
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Developed feature tracking technology to allow 100% image-based virtual insertion
from moving cameras. This technology debuted on NBC Sunday Night Football in 2010,
where it was used to enhance the broadcast by inserting a virtual first down line
from the moving Cable Cam.
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