1988 Developed and introduced the first real-time, wireless scoring system for the PGA Tour.
1989 Introduced the first electronic interface and protocol between a scoring system and graphics device. Debuted with NBC's PGA Tour coverage.
1992 Introduced the first electronic interface incorporating live official timing and scoring data. Technology debuted with ESPN NASCAR.
1993 Introduced "Dials-on-Dash" telemetry interface and graphics systems for ABC Sports' coverage of he Indianapolis 500.
1994 Introduced the first continuous live updating on-air graphic in sports television history. Technology was known as ESPN "Lap Counter".
1994 Transmitted the first video signal for ESPN2. Company's "Ticker" technology was the only video signal on ESPN2 for the first year.
1995 Devised, developed and operated the first scoring and graphics interface system for the first ever alternative sports, festival-style event, the X-Games.
1996 Introduced the first portable, on-air graphics system to display a continuous "Clock & Score" graphic. Technology debuted with Fox and became known as "Fox Box".
1996 Introduced the first electronic data interface between an arena scoreboard and an on-air scoreboard graphic. Technology debuted with ESPN.
1998 Introduced the first portable, native high-definition "Clock & Score" system for CBS Sports coverage of the NFL and NCAA Basketball.
1999 Introduced the first continuous race crawl system for motorsports during ESPN's coverage of the Indy Racing League.
2002 Introduced the first fully automated graphics and information display server at Phillips Arena in Atlanta, GA.
2003 Introduced Company's patented "SMART" technology during NBC Sports Coverage of Notre Dame Football.
2003 Introduced the first "slaved" graphics system enabling one operator to control two simultaneous graphics. Debuted with Turner NBA.
2004 Introduced the first native HD virtual first down line insertion system. The Company's "SMART" technology debuted with ABC.
2005 Developed the first fully automated "slave" graphics solution to translate English language graphics to multi-language outputs without an operator.
2006 Introduced the first native HD Telestration system including "Digital Zoom" on NBC's coverage of Sunday Night Football.
2007 Developed the first single source graphics system for producing a continuous "Clock & Score" and lower third insert graphics. Debuted with NFL Network.
2007 Introduced the first GEM powered fully integrated production suite for ESPN's coverage of NASCAR.
2007 Introduced the first digital rolling "zoom", using SportsMEDIA's telestration product during NBC's coverage of PGA Tour golf.
2008 Launched its touch screen product, the GOTO™ Board (Giant On -air Talent Operated Board), with its Drag-n-View™ technology during Turner Sports 2008-2009 NBA coverage on NBA-TV and TNT.
2009 Introduced ISO Track™, the first real time tracking technology that does not require a fixed camera. ISO Track debuted with Versus during an IndyCar Series race.
2010 Developed an interface to multiple Social Networking platforms (Twitter, Facebook, and live text messaging.) for integration to live programs. SMT debuted the new technology on BET's 106th and Park GOTO Board™ and on Versus Daily Line's ticker system.
2010 Developed "Night Vision" technology for highlighting football action in replay by coloring the field grass black. This visual effect lifts the players off the background to create a more focused experience for the viewer. This technology exclusively debuted on NBC Sunday Night football in 2010.
2010 Developed feature tracking technology to allow 100% image-based virtual insertion from moving cameras. This technology debuted on NBC Sunday Night Football in 2010, where it was used to enhance the broadcast by inserting a virtual first down line from the moving Cable Cam.